Hey there! I just purchased the game and it looks so cute! Unfortunately it isn't able to open on my M1 Mac with iOS 14.5 and gives the message that it can't be opened. I know you answered a previous comment about that but I have little experience looking at code, so I wasn't sure how to resolve the issue. Please advise?
Oh wow, first of all thank you for the purchase and tip! I will dig out the ol' project files and try to make a newer mac build for ya. Will post again shortly!
Hi there. First off, it's really nice of you to do that. I suppose you just have to recompile the project using newer Mono SDK along with your development framework.
Unfortunately, your version 1.2 also does not work. It does not even start:
It appears that the UnityEngine files in /Mac.app/Contents/Resources/Data/Managed are all dlls with the following architecture:
PE32 executable (DLL) (console) Intel 80386 Mono/.Net assembly, for MS Windows
I am not sure whether they are needed during runtime, but if they are, this certainly won't work.
Your direct library dependencies are for all architectures in the linked binary (Intel and ARM), however, your loaded resources after invocation of the binary are probably not.
Ahhh, finally got it running (highlighted the two commands which led to macOs finally invoking your game, at least from CLI):
You seem to have two issues:
The packaged binary in the MacOS directory inside the Mac.app (should be named like the game's name) is not executable.
Due to your way of ad-hoc self-signing the binary, the application directly gets quarantined by GateKeeper.
Not sure how you manage those topics from within your Unity Development environment, but it might be worthwhile looking into going forward. The first issue probably is only a setting, but the second one might be trickier.
Now, let's see if I can finally play your tiny gem ;).
What a lovely little game. I had a lot of fun, bringing cargo to other places and to hire crew mates :) I just had a question: Will there be an update to buy fruits for example, medizine or rum to make sure no one is "missing" during the times on sea? Keep up the good work!
To be honest we considered some of that stuff, medicine and fruit to keep stocked on the ship for the crew. Because we built most of the game in 2 days for a jam, we had to cut some content. We'd certainly love to bring some updates and get more of that stuff back in, but it will depend on where we are at with some of our other projects!
Glad you enjoyed it, thanks for trying it out!!! 👐
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Hey there! I just purchased the game and it looks so cute! Unfortunately it isn't able to open on my M1 Mac with iOS 14.5 and gives the message that it can't be opened. I know you answered a previous comment about that but I have little experience looking at code, so I wasn't sure how to resolve the issue. Please advise?
There seems to be a "bug" when you buy all ships in a row with enough money. The UI glitches and runs into an endless loop:
The ship in the rectangle is will not stay at the dock and always leaves the screen, then looping back and leaving again, endlessly.
Bought this game for 5$, but it won't start on my M1 Mac. Please advise.
Oh wow, first of all thank you for the purchase and tip! I will dig out the ol' project files and try to make a newer mac build for ya. Will post again shortly!
Oh wow, cool!!
New Mac build is now available, it should support the M1 Silicon architecture!
Hi there. First off, it's really nice of you to do that. I suppose you just have to recompile the project using newer Mono SDK along with your development framework.
Unfortunately, your version 1.2 also does not work. It does not even start:
It does look like it's compiled and linked with arm64 support as well:
However, when I chmod 0755 the Content/MacOS/"Sadey's Sail" binary, macOS refuses to start it:
Also, when right-clicking on the application and explicitly opening it, I get the visual confirmation that:
Apple could not verify “Sadey's Sail” is free of malware that may harm your Mac or compromise your privacy.
There is nothing I can do to remedy this.
It appears that the UnityEngine files in /Mac.app/Contents/Resources/Data/Managed are all dlls with the following architecture:
I am not sure whether they are needed during runtime, but if they are, this certainly won't work.
Your direct library dependencies are for all architectures in the linked binary (Intel and ARM), however, your loaded resources after invocation of the binary are probably not.
Ahhh, finally got it running (highlighted the two commands which led to macOs finally invoking your game, at least from CLI):
You seem to have two issues:
Not sure how you manage those topics from within your Unity Development environment, but it might be worthwhile looking into going forward. The first issue probably is only a setting, but the second one might be trickier.
Now, let's see if I can finally play your tiny gem ;).
Hi there!
What a lovely little game. I had a lot of fun, bringing cargo to other places and to hire crew mates :) I just had a question: Will there be an update to buy fruits for example, medizine or rum to make sure no one is "missing" during the times on sea? Keep up the good work!
To be honest we considered some of that stuff, medicine and fruit to keep stocked on the ship for the crew. Because we built most of the game in 2 days for a jam, we had to cut some content. We'd certainly love to bring some updates and get more of that stuff back in, but it will depend on where we are at with some of our other projects!
Glad you enjoyed it, thanks for trying it out!!! 👐