A downloadable game for Windows and macOS

Buy Now$1.00 CAD or more

A casual resource management game about Captain Sadey, her trusty ship, and her rapscallion crew sailing the high seas in search of fortune and adventure!

  • Take shipping jobs!
  • Earn gold!
  • Hire new CREW and buy new SHIPS

Easy going, light hearted, with plenty of unexpected action and adventure along the way! Our random event system means each time you hit the open sea you'll be barraged with wild situations to handle! Such as:

  • Defending from pirate attacks
  • Exploring islands in search of long lost booty!
  • Navigating around deep sea horrors

Controls:

WASD to walk

LEFT CLICK to use buttons

M to mute audio

X to wipe your save file

ESC to quit

Pale Moon Games

Updated 4 days ago
StatusReleased
PlatformsWindows, macOS
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
AuthorPale Moon Games
GenreAdventure, Simulation
Made withUnity, Blender, Adobe Photoshop
TagsCasual, Management, Pirates, Side Scroller, Top Down Adventure
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse

Purchase

Buy Now$1.00 CAD or more

In order to download this game you must purchase it at or above the minimum price of $1 CAD. You will get access to the following files:

Sadey's Sail (v1.1 Windows) 26 MB
Sadey's Sail (v1.2 Mac) 40 MB

Comments

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There seems to be a "bug" when you buy all ships in a row with enough money. The UI glitches and runs into an endless loop:



The ship in the rectangle is will not stay at the dock and always leaves the screen, then looping back and leaving again, endlessly.

Bought this game for 5$, but it won't start on my M1 Mac. Please advise.

(+1)

Oh wow, first of all thank you for the purchase and tip! I will dig out the ol' project files and try to make a newer mac build for ya. Will post again shortly!

Oh wow, cool!!

(+1)

New Mac build is now available, it should support the M1 Silicon architecture!

Hi there. First off, it's really nice of you to do that. I suppose you just have to recompile the project using newer Mono SDK along with your development framework.


Unfortunately, your version 1.2 also does not work. It does not even start:



It does look like it's compiled and linked with  arm64 support as well:

$ file "Sadey\'s\ Sail"
Sadey's Sail: Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit executable x86_64] [arm64:Mach-O 64-bit executable arm64] 
Sadey's Sail (for architecture x86_64): Mach-O 64-bit executable x86_64 
Sadey's Sail (for architecture arm64): Mach-O 64-bit executable arm64

However, when I chmod 0755 the Content/MacOS/"Sadey's Sail" binary, macOS refuses to start it:

$ ./Sadey\'s\ Sail 
Killed: 9

Also, when right-clicking on the application and explicitly opening it, I get the visual confirmation that:

Apple could not verify “Sadey's Sail” is free of malware that may harm your Mac or compromise your privacy.

There is nothing I can do to remedy this.

It appears that the UnityEngine files in /Mac.app/Contents/Resources/Data/Managed are all dlls with the following architecture:

PE32 executable (DLL) (console) Intel 80386 Mono/.Net assembly, for MS Windows

I am not sure whether they are needed during runtime, but if they are, this certainly won't work.

Your direct library dependencies are for all architectures in the linked binary (Intel and ARM), however, your loaded resources after invocation of the binary are probably not.


Ahhh, finally got it running (highlighted the two commands which led to macOs finally invoking your game, at least from CLI):


You seem to have two issues:

  1. The packaged binary in the MacOS directory inside the Mac.app (should be named like the game's name) is not executable.
  2. Due to your way of ad-hoc self-signing the binary, the application directly gets quarantined by GateKeeper.

Not sure how you manage those topics from within your Unity Development environment, but it might be worthwhile looking into going forward. The first issue probably is only a setting, but the second one might be trickier.

Now, let's see if I can finally play your tiny gem ;).

(+1)

Hi there! 

What a lovely little game. I had a lot of fun, bringing cargo to other places and to hire crew mates :) I just had a question: Will there be an update to buy fruits for example, medizine or rum to make sure no one is "missing" during the times on sea? Keep up the good work!

(+2)

To be honest we considered some of that stuff, medicine and fruit to keep stocked on the ship for the crew. Because we built most of the game in 2 days for a jam, we had to cut some content. We'd certainly love to bring some updates and get more of that stuff back in, but it will depend on where we are at with some of our other projects! 

Glad you enjoyed it, thanks for trying it out!!! 👐